



Such as, civilian names, MCV undeploy, tree targeting, combat IQ (that I discovered in C&C would cause a harvester to run over and squash enemy grunts, etc.), enabling capture the flag mode (*even* in skirmish games), seperate helipad purchase, AI player alliances, etc.Īnother interesting one, although the "-ATTRACT" command line parameter doesn't seem to do anything in RA (as it does in the origial C&C), even though it's contained in the "GAME.DAT" file, this entry: A LOT of stuff similar to the GAME.NEW hacking of the original C&C: Heh, I discovered that the RULES.INI file does all sorts of stuff. wasn't sure to post a new topic, or I prolly should have added to one of my existing ones)Ī couple of other interesting thing with RA some of this may be "old hat" to the oldtimers to the game, but maybe not(?).
