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Arma 3 reallife rpg 4.0
Arma 3 reallife rpg 4.0








Okay so here's an example: one gun shot wound to the chest = 4mL of blood loss per second. The incentive for transport to the hospital being that a medic can give fluids to a patient up to 140/ 100 for an extra buffer of health!!! This will encourage role play. At that point the player can either refuse further treatment, or elect to go to the hospital/be treated in the ambulance until the blood pressure is stabilized. However, if a player passes out, he will need a medic to administer fluids for him to wake back up. This will allow the player to continue the gun fight with wounds, or give the player enough time to apply first aid to himself or a teammate. A player will be able to function normally with wounds for an amount of time until his low blood pressure causes the player to pass out.

arma 3 reallife rpg 4.0

*** Any blood pressure under 80/40 will cause the patient to pass out, any blood pressure under 50/10 will cause the patient to "die", but can still be resuscitated with CPR. Each time the blood pressure drops 10 points, the heart rate increases 10 points. Each 1/2 liter (500mL) of blood loss causes a 10 point loss in blood pressure. Normal blood pressure = 120/80, normal heart rate = 75. Multiple gun shot wounds or stab wounds would multiply the bleeding affect. Here's how I would imagine the medical system to be programmed:Įach civilian normally has 5 liters, or 5000mL of blood volume. A single gun shot would cause blood loss ( 2mL per second on the limb, and 4mL per second on the chest or abdomen) Stab wounds are also a possibility. Things like blood pressure, heart rate, bleeding control, saleen, etc.

arma 3 reallife rpg 4.0 arma 3 reallife rpg 4.0

As a real life EMT, I would definitely be interested in seeing a medical system that is simple yet revolves around role play.










Arma 3 reallife rpg 4.0